CryptoRoomZ was a blockchain-based point and click adventure game made with Unity3D by LeMoonade Games. I was technical artist and the lead programmer of the project.
All videos and screenshots are rendered in Unity3D:
The idea: Design procedural shaders in ShaderGraph and bake them into textures to use in lightweight shaders. ShaderGraph is a tool for creating node base shaders in Unity. We have too many node...
Idea: I was hanging around in Twitter (X) that I saw this beautiful water shader in Blender by @OfNodesAndNoodles I instantly wanted to make it in Unity. Challenge 1: I’ve tried many different...
Why? Because Unity is not so good with default glass materials and shaders. I have made two glass shaders. one is a simple glass shader without refraction, suitable for mobile games or simple gam...
Joko
Design and Bake texures in Unity - The ShaderGraph Baker
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