Skip to main content

Omid Saadat, Creative Technologist

If something feels too complicated, I'll probably do something about it. In games, that meant building tools so artists could focus on art instead of debugging broken assets. Lately it means AI systems: a production pipeline that runs a small business unattended, a gateway that gives every tool I use the same memory, a voice assistant that works in a language most models handle badly. The context changes, the instinct doesn't.

See all work & writing